Is Destiny 2 Worth Playing Again 2019
Four Years Later, Destiny two is Still Worth Your Time
Destiny 2 has struggled to notice its identify in the 4 years since release; just its fourth dimension has finally come
Northward ow, this may sound a lilliputian redundant: I'm certain you've all heard of Destiny fifty-fifty if you oasis't played it yourself. So, why am I trying to raise awareness at present of all times? Destiny two came out in 2017 later all. The reply is simple: it's considering I dearest information technology and later on 7 years it'southward finally in a comfortable position.
Destiny every bit a franchise has had a corking deal of ups and downs: from the soul-crushing launch of Destiny back in 2014, the insane excitement surrounding The Taken King expansion that delivered on a Destiny 2.0 idea, dorsum to plateauing for extended periods until the launch of Destiny 2 in 2017. And that'southward just from the launch of Destiny to Destiny 2! Destiny 2 has had a journeying of its own, including the familiar soul-burdensome feeling at launch as information technology seemed more than a sequel to Destiny as it was in 2014 than how it had been afterwards years of work. There were several microtransaction scandals, poor early on DLC, broken PvP, and and so much more than.
I've e'er loved Destiny, no matter its highs and lows, only I couldn't confidently and passionately recommend the game to people for all these years because information technology felt similar a broken hope. Destiny had never reached its full potential, at least not for long enough to claim information technology was well-worth your fourth dimension and investment (unless yous're a masochist who enjoys existence let down past content updates). Merely now, in 2021, four years later its release, I can whole-heartedly recommend Destiny 2 to you and here's why.
Bootcamp
Lets get the basics out of the manner starting time. Merely similar Halo before information technology, Bungie absolutely nailed the gunplay in Destiny. This is i thing that has never changed considering, thankfully, it has always been a joy to explore and wipe out aliens in the beautifully haunting mail-plummet earth of Destiny. If there's one thing that has e'er kept me playing, even when there was no content to actually play, it was the sheer enjoyment of playing Destiny.
Each weapon archetype feels singled-out and tactile with endlessly satisfying precision damage effects. Movement is flawless beyond all three classes, putting control squarely in the player'south hands. Speaking of the three classes, they remain wholly unique and entertaining simply not restrictive similar picking a course in plenty of MMOs. The array of planets you lot can explore are beautiful and full of interesting details for those with a keen heart. Plus, Destiny is the perfect game to play alone or with friends, offering content to fit all player's needs, such as solo content, three-person teams and all the mode upwards to half-dozen-person raids.
All-in-all, Destiny is and always has been a joy to play and that lonely has been enough to keep me going all these years. The layers that Bungie have been building on top of this solid foundation over the past year or so is where it gets interesting. Time for a history lesson!
A Richer World: The New Era of Destiny
Back in October 2019, aslope the release of the Shadowkeep expansion, Bungie revealed a shift in their content delivery. They moved towards a true 'Seasonal' model for content delivery, following the trend of many other games in contempo memory such as Call of Duty: Warzone and Fortnite, which introduce a diverseness of new gameplay features and items each Flavour, typically with a 'battlepass' containing even more items to collect.
Prior to this announcement, Destiny (1 and ii) was centred effectually i large expansion in September of every year which would bring not only more story content and gameplay, but more importantly to the longevity of the game — overhauls to specific systems. To continue players engaged throughout the residue of the twelvemonth there would be two pocket-sized expansions, such equally Expletive of Osiris in December 2017 and Warmind in May 2018. Betwixt the Forsaken expansion and Shadowkeep there were seasons (Forge, Drifter, and Opulence) just these did not fully execute upon the thought of Seasons, particularly as they lacked a Battlepass and seasonal challenges. Nevertheless, this system clearly wasn't working. Players would devour all of the content these smaller DLC'south had to offer within a matter of weeks and then would in one case again exist left wandering frantically until the next content drop.
This was the trouble that the new Seasonal model was supposed to solve. It would supersede these mid-way DLCs with smaller repeatable activities that would stick around for the iii month Season and and then leave. In theory it would provide players with a steady stream of content throughout the year that would be unique between seasons. Just at that place was a reason why I still didn't avidly recruit people for the cult of Destiny — these activities were grindy and lacked any kind of narrative thread linking them all together. It was simply content for contents sake. This all inverse in Year 4.
Leap to November 2020 and we see the ascension of what Destiny could actually mean. Nov saw Destiny two enter its 4th year with the release of the Beyond Light expansion and Season 12: Flavor of the Hunt. This marked a true turn in Destiny'due south journey. Bungie had finally establish their footing with the new model and had managed to turn out a solid Season and an excellent expansion with an intriguing narrative and 'Stasis' powers that would draw us closer to the always-elusive Darkness. Beyond Low-cal would follow up on many of the narrative threads brought upward in Shadowkeep and Year 3, now showing a clear commitment to an overarching story that Destiny had been sorely missing for all these years. It would run into the Darkness making their first true appearance every bit an armada of pyramid ships encroached on our solar organization (which was also clever reasoning for removing lots of erstwhile, un-played content that was restricting hereafter evolution, but the Destiny Content Vault is worthy of whole discussion of its ain).
This was the start of a new era for Destiny and one that is only getting stronger. Season 13: Flavor of the Called would see Guardians fighting to piece of work out a deal with Caiatl, Empress of the Cabal, after Zavala refused to kneel in subservience. Season 14: Flavour of the Splicer, perhaps the all-time season so far, focused on a Vex invasion of the Final Metropolis, the calculated manipulation by the Witch Queen, Savathun, and a very touching story of becoming allies with a ring of Fallen, a species whose interaction with Guardians typically meant a bullet to the confront.
And now, in Season 15: Season of the Lost, humanity is trying to gather its allies and bargain with the fallout of previous events while too preparing for the arrival of the Witch Queen in Destiny 2'southward next large expansion coming February 2022.
The past year has seen a major stride in Destiny'southward storytelling. Unearthing the incredible lore that was previously relegated to lore cards and item descriptions (and YouTube videos by fans like 'My name is Byf'). It's at present a circuitous narrative with interesting characters, some of which were one time our enemies, now making amends under the shadow of the coming Darkness.
The New Destiny Experience
The storytelling is not the simply attribute which has seen major improvements since release, many core pillars of the Destiny experience have likewise been overhauled. One of the nearly notable changes was 'Armour 2.0', introduced with Shadowkeep. Armour 2.0 would see full overhauls of the armour organisation, replacing the random-rolled perks on armour in exchange for swappable mods and random armour stats. With these changes there is now so much more diversity and depth in armour customisation, with fully-fledged builds now being a possibility.
Want to be a grenade-happy crazy person? Chuck on armour with high Discipline and mods that recharge grenade free energy. Equip a weapon with the Demolitionist perk. My personal favourite? 'Code Of The Siegebreaker' on a Sunbreaker Titan to stand in the flames of defeated enemies for power energy. With this I can utilize back-to-back abilities to wipe out hordes of opponents in a fiery blaze. I've also recently tried out a Stasis build on my Titan which has insanely high ability recharge charge per unit, letting me freeze entire rooms of combatants.
Weapons also received some beloved, now coming with a greater variety of interesting traits to movement away from the Outlaw, Rampage, and Killclip perks that had dominated Destiny for years. Take Adagio for instance, 'Afterward defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a cursory time', or Encore, 'Precision last blows grant a stacking range bonus to this weapon. Non-precision final blows remove range stacks but grant bonus accuracy and stability when all range stacks have been removed'.
Overall, there's a lot more than depth in Destiny ii'due south gameplay now than there has e'er been in the by. I'yard constantly hunting for heady new weapon perk combinations to compliment my build, or finding that perfect piece of armour, which is a large part of why my Vault is e'er full.
The Future is Bright
There's never been a meliorate time to start your journey with Destiny two, or fifty-fifty render to it if yous left the game some fourth dimension ago. I can confidently say it's the best Destiny has ever been, complete with a rich and engaging story filled with intriguing characters that have grown significantly, mountains of content (particularly for players who accept yet to play Forsaken, Shadowkeep, or Beyond Light), and a much more varied and fun sandbox to play in.
To put an even bigger smile on my face, it looks every bit though Destiny is simply going to get better as information technology grows into the vision I had of the game all those years ago watching the E3 2013 reveal for Destiny.
"The Witch Queen represents an important evolution in the ongoing story of Destiny 2," Bungie said. "Beyond Low-cal built the foundation and immune us to weave the world-building of Destiny and Destiny 2 together, just The Witch Queen will calorie-free the burn on a strongly interconnected narrative across Lightfall and beyond, unlike annihilation nosotros've ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the 'Light and Darkness Saga', the conflict nosotros first introduced with the launch of Destiny many years ago."
Joe Blackburn, Banana Game Director on Destiny 2, Bungie.
The Witch Queen, slated for a Feb 2022 release, promises to build upon the narrative of Across Lite and the post-obit seasons as Savathun makes her outset in-person appearance.
Lightfall, planned for 2022, will continue this trend until The Last Shape (2024), the expansion that will conclude the decade-long 'Light' and 'Darkness' story that began in 2014 with the original Destiny. If the narrative remains at such a strong quality and footstep then it's sure to be a journey to be around for.
But that won't exist the end of Destiny. The franchise may take been originally planned as a ten year venture but Bungie have confirmed a hereafter for the franchise, whether that means a new nemesis or something entirely different remains to be seen. Either way, after vii long years I tin finally confidently recommend Destiny 2. It's by no means perfect: the customs are constantly debating the matter of the Destiny Content Vault, for case. Nevertheless, no matter how many friends you have, or how you like to play, Destiny 2 offers something for everyone. Endeavour it, fifty-fifty if you lot played it a year ago, jump in and requite Destiny a adventure and it might but surprise you.
Resource:
If you're jumping into Destiny 2 for the first time and then it will certainly take some getting used to (the UI can be very messy and the tutorial is weak), so I recommend checking out some guides and tutorials to find your footing. Returning players, you may very well feel the same manner as the game is radically different now than when information technology launched.
Here's some helpful resources:
- A beginners guide to the story of Destiny by 'My proper name is Byf'
- A very long beginners guide past 'Fallout Plays'
- A more concise guide by 'KackisHD'
- 'Datto' makes great guides and opinion pieces on Destiny
- A guide to earning Vivid Dust, useful for customisation past '1-Upward' (yep, that's me!)
Source: https://superjumpmagazine.com/four-years-later-destiny-2-is-still-worth-your-time-93ec960cc20d
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